I resolve partly my problem. I deleted landscape from map and recreate it (with same heightmap), then resimulate forest with Procedural foliage spawner and bake light. Now in night all looks good, but during day leaves at close range looks faded.
I resolve partly my problem. I deleted landscape from map and recreate it (with same heightmap), then resimulate forest with Procedural foliage spawner and bake light. Now in night all looks good, but during day leaves at close range looks faded.