Glowing particles not possible now?

Heya! So we’ve been following the official tutorials on glowing particles, however instead of using X, Y, and Z values like the video, it appears we instead have RGB, which goes up from 0 to 1.
In the video he makes the particles glow by increasing his x and y values, which isn’t possible in version 4.6.1.

This is the tutorial I’ve been following… Intro to Cascade: Creating a Sprite Emitter | 04 | v4.2 Tutorial Series | Unreal Engine - YouTube
Does anyone know another simple way to do this?
Thanks in advance!

This is fixed in 4.7. There is a work around you can do for now.

1)Just bring up the color picker
2)Set your bloom in the “V” (value) field manually, like 100
3)Then choose your color with the color wheel.

It will keep your bloom values.

Hope that helps!

Beautiful! Thank you so much!