I am a new Unreal user. As I built my level out I started getting these glowy anomalies, even after building lighting in my scene. See the screenshot here, and note that some things are glowing red and others green/white. It’s different every time.
Now, if I go to Quick Settings > Engine Scalability Settings and turn it down to Low, and then back to Ultra, the problem goes away as the scene re-lights itself… usually. Or, one object will stop glowing and another one somewhere else will start up. It is very inconsistent. Usually it is worse after building lighting, and then generally better after I have reset the Scalability settings as described.
I make a habit of creating lightmap UV sets for every object.
Does anyone recognize this and know why it is happening?
Thanks very much in advance!