GLORY™ is a living world FPS RPG from a fresh yet veteran development studio based in Sydney, Australia with an internationally-diverse staff.
Set in the future during a War of Apathy which threatens to end Earth, you are a pilgrim sent to explore New Gloria – an uncharted galaxy cluster with the potential to be a stronghold for the humanity’s future. After a rough landing, you find yourself on Ferramor, a place with somehow more evil and despair than back home. Can you find hope and a home for humanity? Our Glory awaits.
About Team Reach:
The team at Reach Game Studios have previously worked on blockbuster franchises such as CALL OF DUTY®, UNCHARTED®, and DARKSIDERS®. We are planning to release GLORY on Xbox One, PlayStation 4, and PC, and we have active relationships with both Microsoft and Sony.
Vacancies:
These are our current open vacancies, you can view in-depth job descriptions on our careers site (Careers — Reach Game Studios).
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Lead Engineer - Gameplay (Unreal Engine) – PRIORITY *
Lead Animator (In-Game Cinematic Team) – PRIORITY*
Lead Designer - Raid
Lead World Designer
Lead UI/Player Experience Designer
Backend Systems - Technical Designer
World Artist – PRIORITY*
Encounter Designer
Sandbox Designer
AI Designer
Sound Designer
Quest Designer
Community Manager
Producer - Companion App/Web Team
Producer - Mothership (Future Content Team)
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Application:
To apply please visit http://www.reachgamestudios.com/careers, select your desired position and click the Apply button. Alternatively you can email jobs (AT) reachgamestudios (DOT) com. Please include links to previous work along with your resume.
While this is a royalty project for the time being we are very shortly entering our pre-order campaign which will result in a flow of income for the studio.
Our team has shipped commercial games before and we are confident of our ability to develop and produce a high-quality product.
We’ve made some great progress over the past couple of months, and we’re only growing.
I’ve updated the post with some new urgent positions we need to fill asap as we move further into production. These positions include: world/level designers and artists, character artists and animators, game engineers (programmers) and concept artists.
As always send through your portfolio/details to jobs@reachgamestudios.com and if you have any questions please feel free to contact me via PM here, or through that email.
Quick bump, looking for programmers, animators and artists at the moment. Programming being the major critical hire at the moment. Please do contact me if you have any questions.
We’re also looking for expressions of interest for raid and quest design, we’re in pre-production for our initial raid release at the moment so we’ll need those design minds soon!
Depending on the role we might, but for the most part we’re looking for experienced folks. If you have any specific questions please feel free to email jobs@reachgamestudios.com.
We’re primarily looking for concept artists and level (3D) artists as well as programmers/coders. If that’s you please get in touch! If you have database/server experience then we’re ESPECIALLY looking for you!
Additionally we’re still on the hunt for a lead designer for Arena/Competitive MP, and designers for Raid/Encounter Design and for Social/World Events.
We now have a job listing site where you can apply directly and see a more indepth description for every position, but as always if you want to contact me through here or send an email to jobs@reachgamestudios.com, you’re more than welcome to.
We’re still looking for programmers, animators, artists and designers, but please feel free to forward your portfolio if we haven’t listed a specific role, we’re growing pretty quickly these days!
Thanks for the kind words! Once we have more to show we’ll definitely be doing something like that!
Hi there, we’re always looking for new programmers to join us!
Hey there, I love what I’m seeing so far! Love the way the lighting creates a moody atmosphere in that screenshot, and the concept art is stunning! I e-mailed you my music portfolio, in case you are in need of a musician.
Thanks, we received your application. Please note that we will be in touch should we require more information or wish to chat to you about your experience in more depth.
Big update: Looking for Lead Gameplay Programmers to join the team (in addition to the other positions mentioned above which we’re always looking for!)
what are the terms working for you? instead of hearing how great and cool you are, id like to see some numbers here, what i can count on, after the release? сonnections with sony and microsoft? i have connections at Ubi, so what?)