Global Variables for Materials

hi, i want to have a global variable accessible from every materials I have. For example “time of the day”. I want to have it as a scalar to then be used when creating materials.
Is it possible to do that?
I can imagine for example “wind” global variable that would be then used in each “wind enabled” materials to move the vertex more or less?

Use a material parameter collection: Material Parameter Collections | Unreal Engine Documentation

Thank you :wink: