Is it possible to attach a trigger volume to a material/physical material?
I have lots of winding rivers which need a footstep variable attached and so adding volume triggers around the map doesn’t seem like the best option.
Is it possible to attach a trigger volume to a material/physical material?
I have lots of winding rivers which need a footstep variable attached and so adding volume triggers around the map doesn’t seem like the best option.
I forgot how, but yes there is a way to map sounds to materials based on animation notifies etc