Global time dilation and C++ spinning objects. Need Help

So I have a spinning C++ object in my project and this object neither slow down nor accelerate when I change the global time dilation. How can I apply my time dilation to this object?

Notes:
-The set global time dilation is a BP.

  • That object is the only one unaffected.

//UGameplayStatics::SetGlobalTimeDilation(GetWorld(), 0.4); //Global slow motion.
//this->CustomTimeDilation = 0.4; // Individual slow motion.

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/AActor/GetActorTimeDilation/index.html

This should do the trick, bud. :slight_smile:

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