Global Shader Cache File Missing on Mac build.

Under Project Settings, select “Cook everything in the project content directory…”

This should resolve the issue, if not here are a couple of older, but resolved, AnswerHub posts from users reporting the same issue:

[Global shader cache-pcd3d-sm5 missing][4]

[Global Shader Cache is missing. UE4.3][5]

If none of these resolve your issue, let me know what errors you get from the app using new packaging settings… it may be related to the ‘SF_METAL_SM4.bin’ asset specifically.