Is there a way to limit the spawn rate or particle limit of specific emitters based on a global particle count?
For example, an impact effect based on rate of fire you could potentially see more or less impact effects being emitted, you might wan’t to reduce some emitters based on how many are currently spawned to reduce overdraw or visual noise.
There’s probably a way to do it using blueprints and particle parameters, but i’m hoping there’s a native way to do it.