Summary
Hello,
I’m experiencing an issue with the Global Map and the Mini Map in UEFN.
After enabling Dynamic Loading (World Partition), both the mini-map and the global map stopped rendering correctly. Instead of displaying my island, they only show a blue background.
The issue also occurs when using a Map Controller Device with a custom map texture. The custom texture is assigned correctly but never appears in-game.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
- Open a UEFN project.
- Enable Dynamic Loading (World Partition).
- Launch a play session.
- Open the mini-map or the global map.
Expected Result
- The mini-map and global map should display the island normally.
- If a custom map texture is assigned to the Map Controller Device, it should be displayed instead.
Observed Result
- The mini-map displays only a blue background.
- The global map also displays only a blue background.
- Assigning a custom map texture does not change the result.
Platform(s)
all
Island Code
0897-7621-1989
Upload an image
Additional Notes
- The issue started immediately after enabling Dynamic Loading.
- Disabling and re-enabling Dynamic Loading does not fix the problem.
- I checked the Map Controller Device settings and tested multiple play sessions.
- The issue persists consistently.
