Global illumination not working with ray traced translucency

when i enable ray tracing on translucency i get weird results even if i dont have translucent material in the scene , it’s like the global illumination get disabled , if i change the global illumination to none or ray tracing i get the same results

Hello, same problem here.
Started with FPS non-raytraced template, then enabled DX12 and stuff, now whenever I turn ray traced translucency on, it breaks lighting in the whole scene.

edit: Using UE5, the same bug also happens on the default ArchVizInterior scene.