global distance fields only updating on dispatched custom event but NOT on tick

I have a set actor location that is moving my scene within a blueprint.

When the tick for the set actor location is coming from the event tick, the actor moves in the viewport and its clear its moving BUT the global distance field does not move with it, its almost frozen in its orginal place.

if I use a custom event that is being dispatched from a separate BP (and fired constantly) it works…

i have these vids to show what i mean.

here the global distance field is “following” the actor as excpected, but the tick is coming from a dispatched custom event!! - which is not intended or preformant from what i understand…

here the global distance field is stuck in place while the actor moves around. here its using the event tick which is what i would consider to be the right way to have this work…

im really stumped