I have a set actor location that is moving my scene within a blueprint.
When the tick for the set actor location is coming from the event tick, the actor moves in the viewport and its clear its moving BUT the global distance field does not move with it, its almost frozen in its orginal place.
if I use a custom event that is being dispatched from a separate BP (and fired constnatly) it works.
i have these vids to show what i mean.
here its