Hi guys,
I have a little/big issue, my morph targets Flickers/Glitches when morphed.
I have followed a lot of tutorials and read some topics but I couldn’t find how to resolve this issue.
I imported from 3DS as FBX put all checks on Animations, Deformations, Skins, and Morphs.
Then into unreal, I checked “Skeletal Mesh” “Import Morph Target” and “Morph target material” in the material section.
When morphing the Mesh starts flickering/glitching.
I tried the same mesh into Unreal “Content Example” in Level “Morph Target” and it works perfectly, no glitching no flickering.
I have checked the difference between my projects and Unreal projects and they have the same settings and the same plugins.
In the video, u can see how on the left side of the screen (my project) the mesh starts glitching when morphed.
On the left side, the same mesh instead works perfectly.
Things I tried:
- Deselect “Create Physical Assets”
- Import the mesh into the Unreal project and reimport it into my project
- Delete all and reimport all
- Remodelling Mesh and Reimport
2022-09-19 17-43-33.mkv (4.0 MB)
2022-09-18T22:00:00Z