So, after waiting for the render queue to work its magic for like, the fourth time now, I’m still getting these glitched shadows:
(Note: these bits are symmetrical in the scene, not sure if that’s helpful).
I’ve no idea why it’s doing this, as it doesn’t show in the engine window nor when I do a high-res screenshot. No one I’ve seen has had this issue so I dunno where or what settings I should fiddle with to get this cleaned up.