Glitch pictures

Good morning community! Please help! I have been struggling with this problem for a long time and cannot find an answer to this problem anywhere. I’m making a render of my arsenal. Assembling the sequence is as simple as possible, it’s an actor (whose animation is 360) in which I place my weapon and attributes for it, sometimes there are decals. But the problem is that when I run the animation in the Unreal Engine itself, there are no problems, the weapon just spins 360 and everything is fine. But as soon as the rendering is finished, the output itself has a glitch and twitching. It is absolutely chaotic; in each render its strength and frequency are different. I’ve tweaked the render settings in all directions and tried all the points in different algorithms, but nothing helps. Sometimes it happens that it lets go, and a couple of renders are obtained without glitch) But then history repeats itself again.

I uploaded an example of the problem with a link

Please, help)