Glitch movement on character pawn (client side)

Plase I need help fixing this glitchy jump on client side. It’s just moved by forces applied on server side.

This are the Character replication settings:

this is the capsule replication settings:

image

thanks

the trick is in this parameters in project settings:

I changed error accumulation from 0.5 to 2.0 and position lerp from 0 to 0.1 and improved at an almost perfect result

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