Glitch in Unreal 5.6 with DLSS 4 v 8.2

After converting from Unreal 5.5 to 5.6 and exporting the package, the result is the following:

Resolution: 1920x1080
DLSS in Ultra Performance
The render settings are exactly the same.

If someone could tell me how I can disable an improvement they introduced in version 5.6 that is causing this damage, I would be very happy. I have touched everything possible, but nothing work.

Hey, my bet propably its caused by pathtracing enabled in the projectsettings by default. Maybe you have also turned on in Postprocess camera noise, It can be also caused by Lumen too low setup. Do You use Epic version of the engine or Nvidia build for DLSS?

Hey Thanks for the reply.The problem itself shouldn’t exist anyway because everything works perfectly on 5.5. However, when I convert it to 5.6, it creates a tremendous amount of noise and blocky textures, as if the denoiser isn’t working.