I was going over various project settings and I don’t see any options for render target. Is GLES3.x a default render target when deploying for Android / Gear VR ?
Is there a way to shorten build time when doing full rebuild? I spent ~3.5 hrs building (initially; full rebuild) a default scene. I can’t imagine what would it take to build actual map (or several maps) for release build o.O
Final size was ~130Mb. I am not sure if it’s ok or not. I would think test scene should take less storage space since it’s just 4 walls and a few cubes there. Has anyone found a way to bring build size down ?
Using the info in this document I was able to bring a project from around 200MB to just 55MB when packaged and ready to deploy to the store. If you have any further questions please let us know.