Hello, still really early game footage. But I have my character breathing onto his glass visor. When the character is standing still the effect is going it seems to be fine, however when he is moving, it flickers quite a bit.
Is it possible there is something wrong with my material? I tried making the material not reflective, and no specularity.
You can also see the scratches flicker as well, I think it’s grabbing weird light?
Right now theres a TIME -> SINE and it’s multiplied by the alpha texture of the fogbreath. And it just adjusts the opacity to the material.