Glass Transmission Color with Raytracing Translucency

Hi,

Im currently materializing a car using the Unreal Automotive Material Pack.
im using the glass material which is in this package and i have activated Ray Tracing Translucency.

Glass works fine but in Ray Tracing Translucency mode i just cant change the Transmission Color to for example “red”. If Translucency is set to “Raster” everything works fine.

Has anybody a solution how to use Transmission Color with Ray Traced Translucency? Or is it simply impossible?

Thank your for your Help!!!

When you get an unexpected result with raytracing, the first thing you should do is check to make sure it is in the supported features list. Transmission is not supported.

ok that helps, thank you :smiley: