Glass Reflection Doesnt work properly


attached screenshot

Hey @i_shrey!

Are you currently using Lumen? Please let us know a little more about the lighting solution you are using, and if this an issue with just this material. In the meantime, check out this great non-Epic affiliated video in case your solution may be here:

Any additional specifics or information you can provide will go a long way in solving your problem!

Sorry for late reply

Yes I am using Lumen, Material is simple Glass material

Hey @i_shrey!

It is a bit hard to tell what your parameters currently are due to the screenshot being a bit blurry, but I see you do not have any specular attached but the other settings are the same as the video above, including having the lighting mode as surface forward shading? Have you tried adding that as well like in the tutorial linked in the last post?

Also, do you have use hardware ray tracing enabled?

Any additional information you can provide will be a big help in solving your problem.

sorry for bad screenshot, i will add specular and yes,it’s on surface forward shading also hardware ray tracing enabled with direct x12

Thank You @Quetzalcodename for great help

Hey @i_shrey,

My pleasure! Did something above solve your problem? Or are you still getting the reflection error?

This topic has been moved from the General - Feedback for Unreal Engine Team forum to the Rendering forum, with the optional tag “Reflections”.

Please remember, when posting, be sure to review the categories to ensure your topic is posted in the most relevant space.

'- Your Friendly Neighborhood Moderator :smiley: