Does anyone know how I can create this effect in the latest engine version? I found an old thread from 2014 detailing some instructions but that doesn’t seem to work for me. If you have a working setup for this please share it with me in exchange for cookies.
I normally set glass edges as a second material I.D in Max and then make an instance of the glass with a denser look. If that’s what you were looking for, I can help you out on here or through email.