Hello, I am new to the unreal engine, I was trying to create an asset for fab. I have applied two materials on one mesh one is image based textures of colour, metallic, roughness etc. and another is the glass material that comes with unreal. The problem I am facing is that I can see through the opaque parts of the mesh when seen through the glass. Also I have disabled nanite for the mesh. Please can someone explain why is this happening, how can I resolve the issue ?
Have you tried turning off refraction in the glass material?




