Glass material problem

Hello, I am new to the unreal engine, I was trying to create an asset for fab. I have applied two materials on one mesh one is image based textures of colour, metallic, roughness etc. and another is the glass material that comes with unreal. The problem I am facing is that I can see through the opaque parts of the mesh when seen through the glass. Also I have disabled nanite for the mesh. Please can someone explain why is this happening, how can I resolve the issue ?

Have you tried turning off refraction in the glass material?

looks like the front face and the back face don’t line up. you have a geometry gap inbetween. it will only show you the backfaces of the other side. you’d have to make the gap smaller or literally just model the “interior” of the glass mesh, being the plastic gasket that holds the glass in place.

Yes both the faces have space in between and also they are not of same size but they are not misaligned . I will try to manipulate the mesh. However why this is happening ??

I unplugged input in the refraction node. The result was even more ridiculous

Try setting it to 1 ( I’m not sure if there’s a default )

Hey thanks for your kind effort, but my issue has been solved . What happened was for some strange reason the ue did not treat my normal map as normal map it computed it as color. A good Samaritan on reddit pointed that out so the issue is solved.