I tried to make a good glass material with translucent blending and surface forward shading. A glass ball looks good with metallic = 1, lumen and raytracing translucency. The background of the glass is upside down.
Although if I switch to path tracing, it looks bad, no translucency at all. If I set the metallic closer to 0 it looks bad in lumen but better in PT.
Is it a bug, or there is a good metallic setting for both renderings?
UE 5.2