I need to get a decent glass material to be used for ArchViz. After several failed tests, I have not been able to make a glass surface to reflect and to be partially transparent at the same time. Searching in the forums, I've found several threads related to the problem and it seems to be due to the fact that UE4 uses a Deferred Lighting shading algorithm and it makes impossible to conjugate both effects (translucency and reflection).
Since glazing is so common in Architecture, and there is so many people using UE4 for ArchViz, I am sure that there should be some workarounds that can emulate the effect in UE4.
How do you, Architectural Visualizers, implement your glass materials?