ok, I’m stuck)
I’m making super cool pan scale rotate multitool, but i just can’t make colors right.
They desaturate because of tone mapping and auto exposure that I can’t disable because I need it.
And if I use emissive color of user intarface type material and lumen is enabled than scene gets lit with gizmo (more like bloom) - not cool).
I’m not sure that using post process material and stencil buffers is a good idea due to perfomance issues.
All I need is a constant color + transperancy that does not affect scene and is not affected with anything else and is performant. Is that possible?