Selecting any geometry is showing rapidly flickering gizmo and selection highlight. Selecting other objects like light probe and player start is not an issue:
Are there any performance settings that I can adjust for this?
GTX 1070 driver v. 368.39
UE4.19
Windows 10 Pro
Using 3 monitors
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Unchecking “Temporal AA (instead FXAA)” under Show>Advanced button in the Viewport stops the highlighted selection from flickering.
(Found this before I could locate Disable Realtime and since the AA calculation makes sense as a source for flickers this will likely have less impact visually than disabling realtime. I am new to this though, so… opened a view for a individual mesh and the flickering returned, with no AA option. The Disable Realtime worked, it is under the first dropdown button in Viewport.)