Hello, I’ve got a few environmental areas that will require a giant ambient particle system (Snow, Lava, Swamp, etc)
Here is an example of one (There will be platforms and stuff in the middle):
I would like to have embers/distortion floating everywhere to give that ‘hot’ feeling, as well as lava bubbles
growing and popping in the lava. How would I set up the particle system for performance?
I can stretch one particle system across the entire thing, but then wouldn’t it still be rendering particles way off in the distance or behind the camera that don’t matter?
Would it be better to place around lots of smaller particle systems (that can be occluded, LOD’d, etc)?
I thought about attaching one to the player and having the particles be in world space, but then they’ll still show when he goes above the lava, etc.
Any tips on how to setup a map-wide particle system?