Hi, I’m trying to do a level with some rooms with windows and other without. All the building is only lighted by the sun (directional light with GI) i want those rooms with no windows totally dark, but they got lighted by GI. There is any way to fix it?
Make sure they’re blocking the light, that may require you to add geometry to block light or to set meshes to act as two-sided so that backfaces block light as well.
I give up with dynamic GI, I have set up a new scene with static lights, and now seems to work fine, I still have some bleeding coming from SkyLight, but my main problem now is movable meshes seems unlit. The same mesh set as static work, but as movable i get this:
I’m getting crazzy :\
There should be a setting on the static mesh actor “Light As Static” that becomes enabled when a mesh is moveable. Check that box and rebuild, you should be good to go with static lighting.
If you were trying to use LPV then that’s why it wasn’t working, LPV is very bad for indoor environments