I have made a very simple test scene to demonstrate an issue i am seeing. My setup uses a simple SkyLight with and HDR map assigned for my ambient. But as i move around my scene you can see the GI on the walls pop and change… I am using Lumen, with H/W Raytracing in UE 5.2
(Video of it happening)
I can’t figure out how to resolve it, or more importantly why it happens. Nothing else in my scene i moving…