Hi, I have some severe ghosting issues with my prototype.
The camera is at the moment static, objects & terrain moving from top to bottom.
Searching the web gave me so far 2 possible culprits. Anti-aliasing & motion blur.
Antialiasing is set to none, & I am not yet using a post-processing object (when I use a post-processing volume & motion blur not ticket same issue.).
When I use F8 to use the free float cam it looks exactly as I would want it to be. No ghosting. So I assume there has to be a way to set the actual player camera to get the same effect.