Ghosting Glitch in Viewport and Renders

Hi all! New to Unreal Engine. I’m running UE 5.5 on a RTX 4070TI.

I’ve been following a tutorial, but found that as I started filling out my scene this “ghosting glitch” started appearing in the viewport. It would disappear when viewing on Path Tracer mode, and would also sometimes be fixed during a restart.

However, when I went into the render I noticed that this glitch seemed to show up, with the frames all being inconsistent because it stutters and jumps in between.

When trying to render in path tracer mode, I found that it had a different glitch, with inconsistent stuttering blur.

Has anyone else encountered this before or found a fix? I’ve been trying to look through forums and youtube videos and testing different render settings to no avail. All my drivers are updated.

Hello there @Jobeeish! Let’s try to figure this one out.

Your ghosting issue looks very similar to other threads encountered in the community, as seen here:

As mentioned there, for most of those cases, turning off the the shadow denoiser with this command, solves the problem: r.Shadow.Denoiser 0

You may not need to fully disable the denoiser, low/medium values can be tested for best results.

Alternatively, if that change does not fix the problem, please take the following steps for your setup:

  • Considering that you have just moved to 5.5, please make sure both Unreal and Windows have their latest updates.

  • As well, update your nVIDIA drivers, make sure you are picking the “Clean Installation” option, as well as going for the “Developer” drivers, as these have more stable settings for engine work.

  • If your current project was on a previous version of Unreal, and its now updated to 5.5, rendering settings from the previous build could be causing a conflict. In order to reset them, please search for DefaultGame.ini file, open it wirh a notepad, and delete all settings under the header [/Script/Engine.RendererSettings]

  • To rule out hardware issues, in Unreal Engine, adjust your values for engine scalabillty, to ensure your equipment is not being exerted.

  • Test disabling Hardware Raytracing from the engine

  • And finally, please make sure that no RTSS or overlocking are enabled for your video card while working on the engine.

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