I’ve been searching for a solution to this and haven’t yet found anything that solves it.
I’ve come to understand that the issue is related to anti aliasing and blur, and I have experimented with different settings to try and fix it but the problem only changes slightly.
Test 01:
Using my standard rendering settings
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2560x1440
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.exr Sequence [16-bit]
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Deferred Rendering
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Anti-aliasing: Spatial Sample 1 | Temporal Sample 15 | Override AA | Method None
Test 02:
Changed to Spatial AA with 64 Samples
It kinda took out the ghosting but added some weird light artifacts
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2560x1440
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.exr Sequence [16-bit]
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Deferred Rendering
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Anti-aliasing: Spatial Sample 64 | Temporal Sample 1 | Override AA | Method None
I’m using Ultra Dynamic Sky and haven’t messed with any parameters related to light.
I’ll run more tests and will update here if I find a fix.
Hopefully this can be fixed soon.
Thank you all!