My pawn character is always followed by a blurry double if it is in shadows. Also, his shadow looks more like a thick liquid. No matter what I do, the problem persists. I’ve searched everywhere for information, but I haven’t found anything useful for my case. I’ve changed and disabled aliasing, lumen, and virtual shadow maps. Hard raytracing is off. The problem remains. What could be the reason? I’m using 5.7. Video example