My pawn character is always followed by a blurry double if it is in shadows. Also, his shadow looks more like a thick liquid. No matter what I do, the problem persists. I’ve searched everywhere for information, but I haven’t found anything useful for my case. I’ve changed and disabled aliasing, lumen, and virtual shadow maps. Hard raytracing is off. The problem remains. What could be the reason? I’m using 5.7. Video example
Hello,
Does this still happen in a different map? Do you see the same artifacts in a new/different project? What GPU are you using?
Thank you. I just discovered that this was a problem. But it seems to me that the main problem is still in tsr and taa, and this is just a link in the chain. But after disabling cast shadows, ambiente occlusion disappeared.. Perhaps it can be returned by creating material for the post process volume. IDK )
SkyLight was somehow an issue. I’m now without ambient occlusion))
