Hi everyone,
I’m trying to have a ghost version of the players hands and headset appear at the target teleport location, so they replicate the position and location and act as a marker that the player can see. I’m adding the teleport location (which is just the location of the teleport cylinder in the template) to the position of the HMD but its offset to the position and I can’t work out why.
Does anyone have any ideas on what I’m doing wrong or need to do?
Thanks.