Ghost/Shadow Materials for Horror Scene

Hey guys,

I have a wraith I am making for a scene, and I wanted to add a material to him to make him ghostly… but a slightly blue glow is not what I imagine. I am thinking more along the lines of a shadow person, where they are ghostly, but could also pass as a shadow in a corner and go unnoticed. Here is a picture I found online of what I am going for. This is clearly an illustration or photoedit, I am unsure how to emulate this in Unreal via materials.

Any ideas in the right direction would be awesome.

Thanks in advance.

here’s one way of modeling ghosts

there are a few different options to go with those wispy tendrils, panning materials, material offsets, bones ect. here’s a couple applicable vids.
material offset:
cloth simulation:

this is a method of culling inner triangles. I haven’t used it myself so I don’t know if it still works in the latest engine versions.

you’ll probably use the Fresnel node somewhere.

One method for culling internal polygons is to actually not rendering part of the mesh as opaque with dithered opacity.
Should be fast and give nice quality especially if blue noise is used.