I have a wraith I am making for a scene, and I wanted to add a material to him to make him ghostly… but a slightly blue glow is not what I imagine. I am thinking more along the lines of a shadow person, where they are ghostly, but could also pass as a shadow in a corner and go unnoticed. Here is a picture I found online of what I am going for. This is clearly an illustration or photoedit, I am unsure how to emulate this in Unreal via materials.
Any ideas in the right direction would be awesome.
One method for culling internal polygons is to actually not rendering part of the mesh as opaque with dithered opacity.https://youtube.com/watch?v=ieHpTG_P8Q0
Should be fast and give nice quality especially if blue noise is used.