Ghost errors in Verse, won't disappear even after switching projects

Summary

*It is important to point out that I am a beginner in programming, I only used UE5 for work, but no coding.

My issues are seemingly phantom errors that appeared when I deleted a .verse file I was working on because it didn’t work for hours. I wanted to start from scratch but I didn’t realize that some stuff was still loaded in memory inbetween Visual Studio Code and UEFN, which would keep the deleted code in memory and would search through the massive code of verse to reference it, making a lot of errors.

Those won’t disappear no matter what I do (deleting and recompiling written code, removing the buggy assets in UEFN, reinstalling Visual Studio Code, clearing my PC’s cache…). I used Gemini to help me code, but it couldn’t solve the issue for now.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

  • Tried to create a new .verse script in Visual Studio Code (UENF) to make a weapon wall UI.

  • Script didn’t work for several hours, so I decided to start from scratch and deleted the file to create a new one.

  • Named the new one exactly like the old one (weapon_wall_manager) and put it in the same folder.

Expected Result

A few referencing errors probably, but nothing unfixable or broken to that extent.

Observed Result

Over 103 errors in the .verse code (but none in UEFN, no problem compiling in UEFN for some reason).

Platform(s)

PC

Island Code

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Additional Notes

I’m posting this here to try and find some help to solve this annoying problem, even if it doesn’t seem to affect my maps or compilation.

It’s still a major bug, and I’d like to fix it if possible for my future projects.

Thanks to everyone who will try to help me on this :slight_smile:

Don’t worry about these errors, they are visual bug only, caused by due to how the digests are auto generated.
It does not affect behavior or usage across projects and everything still compiles and works fine, you can just ignore there…

1 Like

Oh okay, thank you for your answer! Do you think they will fix it someday tho?

Probably yeah, that is a known bug and already reported before… But low priority for now. If I would assume anything, I would guess when this releases: Trello
But no way to know.