'Ghost edges' when using Ray Traced Reflection

Hello!
I’m working on a project in Unreal Engine 5.1 that makes use of GPU lightmass for high performance purposes. Being an archviz scene, reflections make a big difference and that’s why I chose to use ‘Standalone Ray Traced (Deprecated)’. When I activate some objects that have reflection, they have this effect around them, how do I resolve this? I tried using SSR but the quality is not that good.

image