Hi, we have never said that there is a collision, maybe in some future update.
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Thanks for letting us know. Something happened to the CMS we are using, some sort automatic update that killed the site. Will try to get it work asap.
This plugin looks excellent, but the lack of information about the in-editor grooming tool (which made the price higher) does not help people to get confident in getting it.
For a plugin of 150$, people would like more info about the possibilities and how to set it up correctly.
No need to have extremely detailed info at the beginning, just a 10 minutes video showing how you can set it up, what are the different ways to increase hair details, and that’s it. The rest seems quite intuitive when you look at the titles in the teaser video.
I would buy it if more information was available.
Yeah, I do agree. We will try to update the docs asap. Still, the process is pretty straightforward that we thought it’s better out without docs than keeping it until the docs are ready.
I am getting a similar error when trying to deploy on Android (references VFType), when I run the app on the device it crashes and I get the following:
LogPlayLevel: 02-14 14:18:35.226 26956 26978 D UE4 : Assertion failed: VFType [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp] [Line: 2390]
LogPlayLevel: 02-14 14:18:35.226 26956 26978 D UE4 :
LogPlayLevel: 02-14 14:18:35.227 26956 26978 D UE4 : [2019.02.14-03.18.35:227] 0]Assertion failed: VFType [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp] [Line: 2390]
LogPlayLevel: 02-14 14:18:35.227 26956 26978 D UE4 :
LogPlayLevel: Error: 02-14 14:18:35.227 26956 26978 D UE4 : [2019.02.14-03.18.35:227] 0]LogAndroid: Error: === Critical error: ===
LogPlayLevel: Error: 02-14 14:18:35.228 26956 26978 D UE4 : [2019.02.14-03.18.35:228] 0]LogAndroid: Error:
LogPlayLevel: Error: 02-14 14:18:35.228 26956 26978 D UE4 : [2019.02.14-03.18.35:228] 0]LogAndroid: Error: Assertion failed: VFType [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp] [Line: 2390]
LogPlayLevel: Error: 02-14 14:18:35.228 26956 26978 D UE4 : [2019.02.14-03.18.35:228] 0]LogAndroid: Error:
LogPlayLevel: Error: 02-14 14:18:35.228 26956 26978 D UE4 : [2019.02.14-03.18.35:228] 0]LogAndroid: Error: << callstack too long >>
LogPlayLevel: Error: 02-14 14:18:35.228 26956 26978 D UE4 : [2019.02.14-03.18.35:228] 0]LogAndroid: Error:
LogPlayLevel: Error: 02-14 14:18:35.228 26956 26978 D UE4 : [2019.02.14-03.18.35:228] 0]LogAndroid: Error:
LogPlayLevel: 02-14 14:18:35.238 26956 26978 D UE4 : [2019.02.14-03.18.35:238] 0]LogWindows: FAndroidMisc::RequestExit(1)
Thanks for the reports, will try to get this fixed asap.
But when will the update of top NeoFur come out, in which there is a dynamic fur ?! GfurPro is better only for splines that can generate. It’s a shame 2 times to be disappointed with the purchase. Finally, make a dynamic support for wool and hair under UE4, let it cost at least $ 300, if only to simplify the creation of fully dynamic characters [Plugin] Leap Motion Plugin 1.1 (Real hand) - GIF on Imgur
As far as I know, NeoFur is dead and no update will come. We might consider dynamic interaction in future update, but it doesn’t seem to be an often used feature. Otherwise we have physics that reacts dynamically to the character’s motion.
spline rig = (https://youtu.be/u63pELQu4IM?t=55 + reaction wind actor (http://api.unrealengine.com/INT/API/…ent/index.html) on ue4)
This should be enough because the wool is short
The graphics of games is rapidly improving, forcing users to purchase more powerful computers. Quantum computers are already close, is it necessary to limit products in possibilities so much for the sake of optimization? You can also create an additional successor from the current class with more advanced features.
Quantum computers in real life applications, and even more so in games are really not that close
Best gaming PC 2021: the best computers to get into PC gaming | TechRadar on all dinamick world
Cool stuff.
Hi, I do have a question about the plugin
Is it possible to add a wet material over it ? For example for animal wet when raining or swimming
Thanks
The phlegm looks like this increased gravity for the hair that pulls it down. And create a water immersion texture for filtering the generation of particle droplets of water from stuck hairs in the direction of gravity. The texture of dirt particles is cleared from the texture of immersion in water.
Gfur pro update, but it is written that there was updated.
We don’t have a “wet” option in the shader, but it’s a good idea for an update. Meanwhile, you could tweak the shader and rising the gravitation constant should do the trick.
I believe that you need to make an additional more advanced physical coat with a reaction to collisions as in VICODynamics: a particle based Soft-Body physics Plugin - Released Projects - Unreal Engine Forums because it is very difficult.
Thanks. I was more thinking about if it was possible to get a glossy look like it has water on fur when raining, that’s all. Not really about heavy-looking wet fur, but simply about the glossy/shiny effect of water on fur.