For the static mesh, you need only a static grow mesh, the slot/section for this should be located below the skeletal grow mesh.
As for the animated morphs, can you post some screenshots of your setup? We still need to update the docs for new features. We were hoping to do that together with the next update which will bring grooming tools directly into UE (so no need for external app anymore).
Hi, I downloaded the free plugin of Gfur to see if it’s worth it before buying the Pro version.
I followed the steps on the website but I do have some issues.
First, When I have my hair generated on a wolf model, the base model has the good color but the hair are bluish and can’t seem to find where choose the right skin for them.
Second, I can’t find the LOD options for the GFur hair. They disappear at short distance (around 10m ingame) which is way too soon.
If I can have it to work correctly then i’ll mots likely buy advanced version, but for now I’m stuck.
Have fun with the grooming
Unfortunately the documentation isn’t updated yet, but hopefully gFur is getting more intuitive. Still the docs need to be updated asap.