I am trying to create a delay so that when my pawn does something, it then cannot do anything else for a couple of seconds. I have looked at tutorials and help things and they all say use GetWorldTimerManager().SetTimer(). However, when I try to use this, a red line appears under GetWorldTimerManager saying incomplete type is not allowed. Does anyone know why this is? Do I need to include something in the code that I might be missing?
Try
#include "TimerManager.h"
Perhaps together with
#include "Engine/World.h"
This worked, thank you!
If its not help try #include “Engine/World.h” And write like this GetWorld()->GetTimerManager()
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If its not help try #include “Engine/World.h” And write like this GetWorld()->GetTimerManager()
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