After updating to from 4.16 to 4.17.2 GetUserProfile from oculus library is always returning 0.064 as IPD, no matter how I move lens spacing thingy… Tried to reboot, recalibrate oculus, clean all unreal cache files etc. without success. Oculus plugin is enabled. I turned off all toher vr plugins. It was working perfectly.
Hello dzarafata,
I have a couple of questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- You said this was working as you would expect in 4.16, could you provide a detailed set of steps on how to reproduce the results you are seeing on your end so that I can take a closer look at the issue?
- Could you provide screen shots of any settings/blueprints being used?
It happens also if You try to get IPD in clean projects. I used vr template, and just printed IPD in tick. It’s always 0.064
Hello dzarafata,
I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Link: Unreal Engine Issues and Bug Tracker (UE-50618)
Make it a great day
