Getting washed out render results with Unreal version 5.5

Hey everyone, I am having an issue regarding rendering out my character in version 5.5.
I am using the level sequencer with 9 frames. by the look of it I am getting a really bad image compared to what I see in my viewport which I don’t understand how. By the looks of it I am getting a very washed out image and not as sharp without the correct DOF and aperture I set in my viewport. this is my AA settings at the moment to give me faster renders.

I tried playing around with the settings and making the Spatial Sample Count to 512 and the Temporal Sample Count to 4 but I see no change at all just a way longer time for it to render. Also doing a simple High resolution screen shot gives me sharper details and a closer result to what I am looking for.

Here is render with Spatial set to 512 and Samples set to 4:

And here is a High Resolution screenshot:

P.S: I also get light bleeding from one frame to the next although I set my “Start Frame” to my first frame in the sequence and “End Frame” to my last frame in the MRQ output settings.