Getting VR camera's view as texture

Hi,
I was wondering weather it is possible to get the VR camera’s view (what the camera sees) as a texture. One texture for the left eye and one for the right eye.

Not sure at all, and especially not sure about getting textures per each eye, but maybe you can consider doing a linetrace - origin is your camera, destination is at some fixed distance from the origin (e.g. 10k units). This way if trace is blocking, you can get the actor, and then access the material.