getting vertex position before skinning

I’m trying to find a way in the material editor to retrieve the vertex world position of a mesh but before skinning. I thought I saw an option for that a while back, but I can’t seem to find that anymore. I’m probably thinking of something else but regardless, does anyone know if there’s a node or series of nodes to do that?


Good day. Here is your answer.

basically what I’m trying to access skin space UVs if that clears it up a little?

awesome! thank you. Hopefully there’s access to this somewhere in the shader editor.

4.14 has a new node ‘Pre-Skinned Local Position’ so you don’t have to modify code

amazing. thanks!