getting varible information from another blueprint?

Well you could create a variable for player controller , when you do the cast you could set this variable.
Now you have access to all the content of the casted object.
Here’s an example of casting a GameModeBlueprint to a CharacterBlueprint or any other blueprint.

Then you can just drag - GET the new variable into the graph, and as you drag to link it you will get all the content of the object.

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Hello, I have a varible which is the player controller id which i would like to pass on to my level blue print and a few others. I have tried casting but find myself needing the id to cast to the correct player controller in order to get the player id, can anyone help me with this please?