I cannot seem to get the right falloff from my lights. All are stationary, it just seems unrealistic. I have tried every solution I can find, I have literally spent the last 15 hours trying to figure this out. 15 hours of researching, building lighting, trying different things etc. I cant figure out what im doing wrong. My game has dynamic day and nig but takes place indoors, so I cant have static day or night. I tried reflection captures and those helped a little but the falloff problem persists. The only thing that helps is putting more lights, but then they overlap and i get the red X on it. Not sure if thats just something that has to happen for the scene to look good or what. Here is my scenes. Two different hallwas in the mansion, one with lights on the one wall and one with lights on both.
The second picture: