Getting the edges of a NavMesh, in blueprint

Hello, I’m trying to create a system that “walks” the edges of the NavMesh, placing points at fixed intervals. The ultimate goal is to analyze these points, analyze them, and decide which points are a valid cover for an NPC to get behind.

What I’m trying to replicate is the NavMesh Edge-Walking explained in this page.

So, is there any way to get the Nav Mesh borders, possibly in blueprint?

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