Getting the current FToolBuilderState to create a UInteractiveTool

Hi, I am currently trying to create a new UInteractiveTool using the UInteractiveToolBuilder.

The function “BuildTool” in the ToolBuilder class takes a single parameter of struct FToolBuilderState.

I’m unsure whether I haven’t looked in the correct places but I can not find anything that points towards where this struct is populated. I am mostly looking for a function that will populate an FToolBuilderState, if that exists. Any help is much appreciated :slight_smile: